Using Virtual Reality In Classrooms: Learning By Doing


Using VR in education has opened a great door for opportunities. The eye-roll-inducing response from an over-stimulated millennial student, when the mere suggestion of sitting through a lecture.
It is what inspired the educators to pioneer a fun approach that takes their students from listening to learning by doing. Education through VR enables students to learn in an organized, fun, and creativeness. But also using virtual realityin the classroom creates a 3D environment that helps the student to maintain the focus and attention with enriched content.
Nowadays, using virtual realityin the classroom has paved the way for a new era of learning. It has complemented the real-world exploration and builds a solid foundation in the pre-school years. It works on enhancing student's joint attention skills, sensory-based experience, social stories, social skills, social modeling, safety awareness, and much more. Teachers can control and manage multiple headsets in classrooms that allow a quick and simple way to send their lessons to numerous headsets. Also, it helps them to view and monitor student progress.
Using VR in education engages educators worldwide to prepare a curriculum aligned content along with structured lessons to help spark the imagination of students of all ages. It facilitates theoretical knowledge backed up with practical exposure, virtual field tours all over the world, attention to detail, and better professional orientation. The lessons learned in a VR environment increase the retention level of students and leave them with memories and experiences that help to understand even the most complex of educational subjects.
According to a study by the University of Maryland, Using VR in education is vastly diversified, around 43% of district leaders in small districts with 20% of district leaders set it as top priorities in their schools. Undoubtedly, a significant investment lies in using virtual realityin the classroom with training expenses for teachers, technological setups, headsets, added infrastructure.

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  1. As classes and events move online, teachers and event organizers are creating content in collaborative Virtual Reality App.

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